About
Hi, I’m Rebecca, a designer with a background in architecture, driven by a deep interest in intuitive interfaces and understanding how things are built.
My work sits at the intersection of craft, technology, and spatial thinking. I’m drawn to projects that involve interactive systems and 3D experiences, whether that means building apps and spatial interfaces for visionOS, physical spaces, or creating interactive fiction experiments and world-building tools.
Previously, I’ve worked across architecture and design at places like Walker Workshop, Herzog & de Meuron, and The New York Times. These days, I’m focused on product design and interactive prototyping by building the things I envision.
View ResumeDesign & Prototyping
Figma, Adobe Creative Suite (PSD, AI, IDD, AE), Claude Code, AI Tools & Workflows, Weavy, Rhino 3D
Development
React, React Native, HTML/CSS, JavaScript, Git, VS Code, Xcode, Vercel, Expo
3D & Spatial
Rhino, AutoCAD, Revit, 3ds Max, Maya, Unity, Blender, V-Ray, Cinema 4D